Attestation authentication for Quest VR games. Stop cheaters and ban evaders before they can start.
Connect your Meta and PlayFab credentials. Brothership will handle attestation for every player login.
Your Brothership app is live. Store these keys somewhere safe — your Secret Key will never be shown again.
Add the authenticator to your Unity project in two steps. Requires the Oculus SDK and PlayFab SDK.
Create a new C# script called BrothershipAuthenticator.cs in your Unity project and paste the following code. Replace MetaApplicationID with your Meta App ID and BrothershipAppID with the App ID you received on registration.
In any MonoBehaviour that previously called PlayFab login, replace that login call with the following. Define OnLoginSuccess and OnLoginFailed as your own methods to handle the result.
Example handler signatures:
Enter your Brothership Secret Key to load and edit your application settings.